iOS HyprMX SDK
SDK Documentation
  • Getting Started
    • iOS Setup Guide
    • Privacy
    • Apple App Privacy Details
    • Migrate to Version 6.4+
  • Ad Formats
    • Rewarded Ads
    • Interstitial Ads
    • Banner/MREC Ads
  • 3rd Party Mediation
    • 3rd Party Mediation
      • AdMob Mediation
      • AppLovin MAX
      • Chartboost Mediation
      • Digital Turbine FairBid
      • Unity LevelPlay
      • X3M XMediator
  • Downloads/Change Log
    • Downloads
    • Change Log
      • iOS SDK Change Log
      • iOS AdMob Adapter Change Log
      • iOS MAX Adapter Change Log
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On this page
  • What are Rewarded Ads?
  • How to Display Rewarded Ads
  • Integrate & Initialize HyprMX
  • Loading Rewarded Ads
  • Displaying Rewarded Ads
  1. Ad Formats

Rewarded Ads

This guide shows how to display Rewarded Ads in your application.

PreviousMigrate to Version 6.4+NextInterstitial Ads

Last updated 1 year ago

What are Rewarded Ads?

Rewarded Ad Units reward a user within the app in exchange for completing the ad. This opt-in ad unit provides a less disruptive user experience along with high engagement from users.

How to Display Rewarded Ads

Integrate & Initialize HyprMX

Before you start, make sure you have correctly integrated and initialized the HyprMX SDK. To integrate and initialize HyprMX, see our .

Loading Rewarded Ads

HyprMX utilizes placements to load and display an ad. Placements are used to represent a point in your application's workflow where you'd like to show an ad. To load an ad to a placement, follow the steps below.

If you don't have your placement information, please reach out to your account manager to configure your rewarded placements. In return, they will provide the names of the new placements.

1. Use the getPlacement API to retrieve a placement from HyprMX.

let rewardedPlacement = HyprMX.getPlacement("REWARDED")
HyprMXPlacement *rewardedPlacement = [HyprMX getPlacement:@"REWARDED"];

2. To check for availability, run the following.

if await rewardedPlacement.loadAd() {
    print("Ad Available")
}
[rewardedPlacement loadAdWithCompletion:^(BOOL success) {
    if (success) {
        NSLog(@"Ad Available")
    }
}];

3. To receive notification that the loaded ad has expired, implement the placement's HyprMXPlacementExpiredDelegate

/** Called when ad loaded is no longer available for this placement */
func adExpired(placement: HyprMXPlacement) {
}
/** Called when ad loaded is no longer available for this placement */
- (void)adExpiredForPlacement:(HyprMXPlacement *)placement {
}

Set the delegate on the placement:

placement.expiredDelegate = myPlacementExpiredDelegateInstance
placement.expiredDelegate = myPlacementExpiredDelegateInstance;

HyprMX holds a weak reference to the placement expired delegate, so you must be sure to retain the delegate.

Displaying Rewarded Ads

1. Before calling showAdFromViewController: on a placement you should confirm the ad state is still valid by running the following.

rewardedPlacement.isAdAvailable
[rewardedPlacement isAdAvailable]

Once an ad network has an available video, you will be ready to show the video to your users.

2. You can supply your current UIViewController when calling showAdFromViewController:delegate: for HyprMX to present from, or pass nil and HyprMX will present from the keyWindow. If your App supports multi-window, it is recommended to always provide a View Controller to present from.

if rewardedPlacement.isAdAvailable {
  rewardedPlacement.showAd(from: self, delegate: self)
}
if ([rewardedPlacement isAdAvailable]) {
  [rewardedPlacement showAdFromViewController:self delegate:self];
}

showAdFromViewController:delegate: will begin the presentation of an ad.

3. For the best user experience, implement a delegate.

Before you display the ad, make sure to pause any game action, including audio, to ensure the best experience for your users. You can disable them when you get the adWillStartForPlacement:/adWillStart(placement:) callback and re-enable when you get adDidCloseForPlacement:/adDidClose(placement:).

/** Called immediately before attempting to present an ad. */
func adWillStart(placement: HyprMXPlacement) {
}

/** Called upon conclusion of any ad presentation attempt */
func adDidClose(placement: HyprMXPlacement, didFinishAd finished: Bool) {
}

/** Called when user has earned a reward. */
func adDidReward(placement: HyprMXPlacement, rewardName: String?, rewardValue: Int) {
}

/** Called when an error occurs during ad presentation. */
func adDisplayError(_ error: Error, placement: HyprMXPlacement) {
}

/** Called when an ad has become visible on screen */
func adImpression(placement: HyprMXPlacement) {
}
/** Called immediately before attempting to present an ad. */
- (void)adWillStartForPlacement:(HyprMXPlacement *)placement {
}

/** Called upon conclusion of any ad presentation attempt */
- (void)adDidCloseForPlacement:(HyprMXPlacement *)placement didFinishAd:(BOOL)finished {
}

/** Called when user has earned a reward. */
- (void)adDidRewardForPlacement:(HyprMXPlacement *)placement rewardName:(NSString *)rewardName rewardValue:(NSInteger)rewardValue {
}

/** Called when an error occurs during ad presentation. */
-(void)adDisplayError:(NSError *)error placement:(HyprMXPlacement *)placement {
}

/** Called when an ad has become visible on screen */
- (void)adImpression:(HyprMXPlacement *)placement {
}

If you'd like, we can send server-to-server calls when ads are completed. Contact your account manager at HyprMX for more details.

Setup Guide