# Rewarded Ads

## What are Rewarded Ads? <a href="#bannerads6.0.0-initializeinitializeabannerview" id="bannerads6.0.0-initializeinitializeabannerview"></a>

Rewarded Ad Units reward a user within the app in exchange for completing the ad. This opt-in ad unit provides a less disruptive user experience along with high engagement from users.

## How to Display Rewarded Ads <a href="#bannerads6.0.0-initializeinitializeabannerview" id="bannerads6.0.0-initializeinitializeabannerview"></a>

Before you start, make sure you have correctly integrated and initialized the HyprMX SDK. To integrate and initialize HyprMX, see our [Setup Guide](/sdk-integration-guides/android-amazon.md).

### Loading Rewarded Ads <a href="#quickstart-loading_adsloadinganddisplayingadvertisements" id="quickstart-loading_adsloadinganddisplayingadvertisements"></a>

HyprMX utilizes placements to load and display an ad. Placements are used to represent a point in your application's workflow where you'd like to show an ad. To load an ad to a placement, follow the steps below.

{% hint style="info" %}
If you don't have your placement information, please reach out to your account manager to configure your rewarded placements. In return, they will provide the names of the new placements.
{% endhint %}

{% stepper %}
{% step %}
Use the `getPlacement` API to retrieve a placement from HyprMX.

{% tabs %}
{% tab title="Java" %}

```java
rewardedPlacement = HyprMX.INSTANCE.getPlacement("YOUR_REWARDED_PLACEMENT_NAME");
```

{% endtab %}

{% tab title="Kotlin" %}

```kotlin
rewardedPlacement = HyprMX.getPlacement("YOUR_REWARDED_PLACEMENT_NAME")
```

{% endtab %}
{% endtabs %}
{% endstep %}

{% step %}
To check for availability, run the following:

{% tabs %}
{% tab title="Java" %}

```java
rewardedPlacement.loadAd(new HyprMXLoadAdListener() {
  @Override
  public void onAdLoaded(boolean isAdAvailable) {
    if(isAdAvailable) {
      // You can show the ad
   }
  }
});
```

{% endtab %}

{% tab title="Java (Lambda)" %}

```java
rewardedPlacement.loadAd(isAdAvailable -> {
   if(isAdAvailable) {
      // You can show the ad
   }
});
```

{% endtab %}

{% tab title="Kotlin" %}

```kotlin
rewardedPlacement.loadAd { isAdAvailable ->
   if(isAdAvailable) {
      // You can show the ad
   }
}
```

{% endtab %}

{% tab title="Kotlin (Coroutines)" %}

```kotlin
val isAdAvailable = rewardedPlacement.loadAd()

if(isAdAvailable) {
    // You can show the ad
}
```

{% endtab %}
{% endtabs %}

loadAd() will call back to your `listener` with `isAdAvailable == true` when an ad is available or `false` when there is no inventory.
{% endstep %}

{% step %}
To receive notification that the loaded ad has expired, implement the `HyprMXPlacementExpiryListener`

{% tabs %}
{% tab title="Java" %}

```java
private HyprMXPlacementExpiryListener listener = new HyprMXPlacementExpiryListener() {
  @Override
  public void onAdExpired(@NonNull Placement placement) {
      // Do something on expiration
  }
}

rewardedPlacement.setPlacementExpiryListener(listener);
```

{% endtab %}

{% tab title="Java (Lambda)" %}

```java
rewardedPlacement.setPlacementExpiryListener(placement -> {
   // Do something on expiration
});
```

{% endtab %}

{% tab title="Kotlin" %}

```kotlin
val listener = object : HyprMXPlacementExpiryListener {
    override fun onAdExpired(placement: Placement) {
       // Do something on expiration
    }
}

rewardedPlacement.setPlacementExpiryListener(listener)
```

{% endtab %}
{% endtabs %}
{% endstep %}
{% endstepper %}

### Displaying Rewarded Ads <a href="#quickstart-loading_adsloadinganddisplayingadvertisements" id="quickstart-loading_adsloadinganddisplayingadvertisements"></a>

{% stepper %}
{% step %}
Before calling `showAd` on a placement, you should confirm the ad state is still valid by running the following.

{% tabs %}
{% tab title="Java" %}

```java
rewardedPlacement.isAdAvailable();
```

{% endtab %}

{% tab title="Kotlin" %}

```kotlin
rewardedPlacement.isAdAvailable()
```

{% endtab %}
{% endtabs %}

When an ad is displaying, it is important to disable all in-game music and sounds so they do not interfere with the ads. You can disable them when your activity transitions to `onStop` and resume when your activity transitions to `onResume`.
{% endstep %}

{% step %}
When you are ready to display an ad, call `showAd` to begin the presentation of an ad.

{% tabs %}
{% tab title="Java" %}

```java
if (rewardedPlacement.isAdAvailable()) {
  rewardedPlacement.showAd(this);
}
```

{% endtab %}

{% tab title="Kotlin" %}

```kotlin
if (rewardedPlacement.isAdAvailable()) {
  rewardedPlacement.showAd(this)
}
```

{% endtab %}
{% endtabs %}
{% endstep %}

{% step %}
To receive an ad reward and display status, implement the `HyprMXRewardedShowListener`:

{% tabs %}
{% tab title="Java" %}

```java
/**
 * Called when an ad is shown for the given placement. Your application should pause here.
 */
@Override
public void onAdStarted(Placement placement) {}

/**
 * Called when an ad is closed. Your application should resume here.
 */
@Override
public void onAdClosed(Placement placement, boolean finished) {}

/**
 * Called when there was an error displaying the ad.
 */
@Override
public void onAdDisplayError(Placement placement, HyprMXErrors hyprMXError) {}

/**
 * Called when the ad was impressed.
 */
@Override
public void onAdImpression(Placement placement) {}
  
/**
 * Called when the user should be rewarded for the given rewarded placement.
 */
@Override
public void onAdRewarded(Placement placement, String rewardName, Int rewardValue) {}
```

{% endtab %}

{% tab title="Kotlin" %}

```kotlin
/**
 * Called when an ad is shown for the given placement. Your application should pause here.
 */
override fun onAdStarted(placement: Placement) {}

/**
 * Called when an ad is closed. Your application should resume here.
 */
override fun onAdClosed(placement: Placement, finished: Boolean) {}

/**
 * Called when there was an error displaying the ad.
 */
override fun onAdDisplayError(placement: Placement, hyprMXError: HyprMXErrors) {}

/**
 * Called when the ad was impressed.
 */
override fun onAdImpression(placement: Placement) {}

/**
 * Called when the user should be rewarded for the given rewarded placement.
 */
override fun onAdRewarded(placement: Placement, rewardName: String, rewardValue: Int) {}
```

{% endtab %}
{% endtabs %}
{% endstep %}
{% endstepper %}

If you'd like, we can send server-to-server calls when ads are completed. Contact your account manager at HyprMX for more details.


---

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