AppLovin MAX
The MAX legacy HyprMX adapter will be sunset on July 16, 2025. To avoid disruptions and ensure your monetization continues smoothly, please migrate to the custom adapter by following the steps below.
Introduction
This guide walks you through setting up the HyprMX SDK as a custom ad network in AppLovin MAX mediation. See below for instructions on how to set up a new adapter or upgrade to newer versions.
Supported Ad Formats
Rewarded Ads
Interstitial Ads
Banner/MREC
Compatibility
HyprMX-Max Adapter Version: 6.4.2.0
Compatible with AppLovin SDK:
iOS: 12.4.0+
Android: 12.4.2+
If you need support for older AppLovin versions, your HyprMX account manager is here to help.
Step 1: Add HyprMX as a Custom Network
Click "Click here to add a Custom Network" at the bottom of the page. The "Create Custom Network" page appears.
Enter the following details about the custom network:
Network Type: SDK
Custom Network Name: HyprMX
iOS Adapter Class Name: HyprMXAdapter
Android Adapter Class Name: com.hyprmx.android.HyprMXMaxAdapter
Press Save to create the SDK network.
Step 2: Create Ad Units
💡Migrating from the MAX Legacy Adapter?
If you’ve previously set up HyprMX ad units using the legacy adapter, you’ll need to create new placements for the custom adapter.
Click the ad unit where you want to enable HyprMX.
Scroll down to the Custom Networks section and enable HyprMX.
Enter relevant information for each placement.
💡Migrating from the MAX Legacy Adapter?
To keep your reporting clean and seamless:
Use the same Distributor ID(s) you've been using with your current setup
Use the same Placement Name(s) as your current setup
App ID: Your Distributor ID (from your account manager)
Placement ID: Your Placement Name (from your account manager)
CPM Price: Desired floor price
If you're migrating from the legacy adapter, disable the legacy adapter under the Other Networks section.
Important: Avoid Adapter Conflicts
To ensure smooth monetization and prevent issues, only one HyprMX adapter (legacy or custom) should be active at a time.
Save and repeat these steps for each Ad Unit you'd like to configure.
💡Migrating from the MAX Legacy Adapter?
If you’re not yet ready to go live with the custom adapter:
Temporarily disable the HyprMX custom adapter before clicking Save.
This lets you save any configuration changes and come back later to complete the setup.
If you’ve already completed Step 5, remember to re-enable the legacy adapter to avoid disrupting monetization.
When you're ready to go live with the custom adapter:
Disable the legacy adapter, enable the custom one, and then Save.
Having both adapters enabled at the same time can cause delivery conflicts and impact revenue.
Step 3: Install Custom Adapter
If you're migrating from the legacy MAX adapter, delete the legacy HyprMX Unity Package in your AppLovin Integration Manager.
Download the HyprMX Unity AppLovin Max Adapter Plugin above.
Open your existing application in the Unity IDE.
Choose Assets > Import Package > Custom Package... to bring up the File Explorer (Windows) or Finder (Mac).
Select the HyprMX Unity AppLovin Max Adapter package, and the "Import Unity Package" dialog box displays all the items in the package pre-checked and ready to install.
Install the package.
Step 4: [iOS Only] Configure iOS Settings
Configure your iOS Resolver settings to embed Dynamic Frameworks:
Open Assets > External Dependency Manager > iOS Resolver > Settings.
Enable "Always add the main target to Podfile".
If you prefer to enable ATS, uncheck the "Allow Downloads over HTTP" checkbox in Player Settings.
When the checkbox is unchecked, add the following keys to the exported iOS project's Info.plist:
NSAllowsArbitraryLoads
NSAllowsArbitraryLoadsForMedia
NSAllowsArbitraryLoadsInWebContent
Orientation
HyprMX recommends your app support all orientations globally to maximize ad fill, as HyprMX ads may be shown in any orientation, and our view controller needs your app to support that behavior. You can configure this by selecting all possible orientations in your project's Player Settings > Resolution and Presentation. For your iOS target, set your Default Orientation to Auto Rotation
and select all orientation check boxes:
Please note, this setup does not require that your Game Scene's interface support all orientations. You just have to configure each of the supported orientations on the Screen
object when your scene loads:
Configuring Privacy Controls
iOS requires that the use of a user's camera, calendar, photo library, IDFA, etc., be declared by advertisers in the plist. Add all of the following entries to your app's plist:
SKAdNetwork Identifier
The HyprMX 6.0.0+ SDK supports Apple's SKAdNetwork for Attribution. To add the HyprMX SKAdNetwork ID to your Info.plist:
Step 5: Test and Verify Integration
You can receive test ads by enabling test mode. When using the custom adapter, enable test mode before initializing MAX:
We recommend putting HyprMX at the top of your waterfall during testing to ensure you receive ad requests.
Once the SDK is initialized, request an ad and confirm you see test ads. That’s it — you're integrated!
Need Help?
If you have any questions, your HyprMX account manager is just a message away!
License
Last updated