With your waterfall configured, all you need to do now is add the Unity Ads adapter and SDK.
Drag the HyprMediate-UnityAds directory from the Unity Ads SDK download into your project. Select “copy items if needed” and “create groups” when prompted.
Verify Target Membership
2. From the File inspector tab, ensure that it has been added to your Main Application's build target in the "Target Membership" pane.
Confirm that your Build Phases tab shows the added files:
That’s it! Unity Ads has now been integrated.